Spline-based Transformers
Towards Edge-Aware Spatio-Temporal Filtering in Real-Time
We propose an efficient STEA filtering pipeline based on the recently proposed permeability filter (PF) which offers high quality and halo reduction capabilities.
Robust Geometric Self-Calibration of Generic Multi-Projector Camera Systems
We evaluated the proposed methods using more than ten multi-projection datasets ranging from a toy castle set up consisting of three cameras and one projector up to a half dome display system with more than 30 devices.
Geometric and Photometric Consistency in a Mixed Video and Galvanoscopic Scanning Laser Projection Mapping System
We present a geometric calibration method to accurately register a galvanoscopic scanning laser projection system (GLP) based on 2D vector input data onto an arbitrarily complex 3D-shaped projection surface.
Handshakiness: Benchmarking for Human-Robot Hand Interactions
We present results from human studies with the benchmarking experiments, providing a baseline for comparison with robot hands as well as presenting new insights into human handshaking.
AR Museum: A Mobile Augmented Reality Application for Interactive Painting Recoloring
We propose the use of a fully automatic soft color segmentation algorithm for content generation for such an augmented reality application.
Computational Design and Automated Fabrication of Kirchhoff-Plateau Surfaces
We propose a computational tool for designing Kirchhoff-Plateau Surfaces-planar rod networks embedded in pre-stretched fabric that deploy into complex, three-dimensional shapes.
Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes
We present two novel unbiased techniques for sampling free paths in heterogeneous participating media.
Authoring Motion Cycles
Our system allows the user to act several loops of motion using a variety of capture devices and automatically extracts a looping cycle from this potentially noisy input.
Designing Cable-Driven Actuation Networks for Kinematic Chains and Trees
In this paper, we present an optimization-based approach for the design of cable-driven kinematic chains and trees.
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