We propose a method to fabricate textured 3D models using thermoforming.
We present the first approach for high-quality lightweight eye capture, which leverages a database of pre-captured eyes to guide the reconstruction of new eyes from much less constrained inputs, such as traditional single-shot face scanners or even a single photo from the internet.
We propose a local deformation model composed of many small subspaces spatially distributed over the face.
We propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preserving high-frequency edges.
We present a computational tool for designing ornamental curve networks—structurally-sound physical surfaces with user-controlled aesthetics.
We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of scenes.
We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering.
We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result.
This paper describes a VLC system, called EnLighting, based on light bulbs that support an embedded Linux version (and its complete networking stack).
We propose to use computational design to offset the technical difficulties of this process.
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