Computational Thermoforming
We propose a method to fabricate textured 3D models using thermoforming.
Lightweight Eye Capture Using a Parametric Model
We present the first approach for high-quality lightweight eye capture, which leverages a database of pre-captured eyes to guide the reconstruction of new eyes from much less constrained inputs, such as traditional single-shot face scanners or even a single photo from the internet.
Anatomically-Constrained Local Deformation Model for Monocular Face Capture
We propose a local deformation model composed of many small subspaces spatially distributed over the face.
Adaptive Polynomial Rendering
We propose a new adaptive rendering method to improve the performance of Monte Carlo ray tracing, by reducing noise contained in rendered images while preserving high-frequency edges.
Designing Structurally-Sound Ornamental Curve Networks
We present a computational tool for designing ornamental curve networks—structurally-sound physical surfaces with user-controlled aesthetics.
Nonlinearly Weighted First-Order Regression for Denoising Monte Carlo Renderings
We address the problem of denoising Monte Carlo renderings by studying existing approaches and proposing a new algorithm that yields state-of-the-art performance on a wide range of scenes.
Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
We present subdivision next-event estimation (SNEE) for unbiased Monte Carlo simulation of subsurface scattering.
Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns
We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result.
EnLighting: An Indoor Visible Light Communication System based on Networked Light Bulbs
This paper describes a VLC system, called EnLighting, based on light bulbs that support an embedded Linux version (and its complete networking stack).
Computational Design of Walking Automata
We propose to use computational design to offset the technical difficulties of this process.
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