We propose a method to generate an accurate point-based projection with such devices.
In this paper, we present a modified algorithm which builds upon the previous work by redesigning key components to achieve real-time performance.
We present a novel phase-based method for propagating modifications of one video frame to an entire sequence.
We present a generic latency measurement device which can be used to accurately measure the overall end-to-end latency of camera-based AR systems with an accuracy below one millisecond.
We present an algorithm to balance 3D printed models using movable embedded masses. As input, the user provides a 3D model together with the desired suspension, standing, and immersion objectives.
We present a new benchmark dataset and evaluation methodology for the area of video object segmentation
We propose a novel approach to video segmentation that operates in bilateral space.
We present CANVAS, a computer-assisted visual authoring tool for synthesizing multi-character animations from sparsely-specified narrative events.
We consider three foveated rendering methods and propose practical rules of thumb for each method to achieve significant performance gains in real-time rendering frameworks.
We propose a solution for presenting movie quality graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion.
Page 5 of 29