This paper discusses the benefits and tradeoffs between agent-centric and event-centric approaches towards authoring the domain knowledge of story worlds.
We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through AR interactivity.
We present an interactive design system that allows casual users to quickly create 3D-printable robotic creatures.
We present an interactive tool for designing physical surfaces made from flexible interlocking quadrilateral elements of a single size and shape.
In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device.
We propose a simple analysis model for view sampling and an adaptive, online sampling algorithm tailored to light field depth reconstruction.
This paper explores how the IP stack and other networking protocols can be hosted on Linux-based VLC devices.
We propose a new adaptive rendering algorithm that enhances the performance of Monte Carlo ray tracing by reducing the noise, i.e., variance while preserving a variety of high-frequency edges in rendered images through a novel prediction based reconstruction.
We present a novel, sampling-based framework for processing video that enables high-quality scene-space video effects in the presence of inevitable errors in depth and camera pose estimation.
We propose a method for fabricating deformable objects with spatially varying elasticity using 3D printing.
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