In this paper, we present an efficient algorithm to reconstruct intricate objects using densely sampled light fields.
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines.
We present a thorough and extensive experimental performance characterization of the achievable data throughput, jitter, and fairness of the IEEE 802.11ac standard for indoor Wireless Local Area Networks (WLANs) using real testbed deployments and statistical analysis.
In this paper, we aim to retrieve sounds corresponding to a query image.
We present an aerial robotic platform for remote tree cavity inspection, based on a hexacopter Micro-Aerial vehicle (MAV) equipped with a dexterous manipulator.
We propose a practical way to precompute and compactly store ASOs and demonstrate their ability to accelerate path tracing.
Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice.
Effective composition in visual arts relies on the principle of movement, where the viewer’s eye is directed along subjective curves to a center of interest.
We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance.
We present comprehensive comparisons with commercial software packages and relevant methods in literature, which show that the quality of our results is superior to any other currently available green-screen keying solution.
Page 4 of 29