We present a novel approach to video segmentation using multiple object proposals.
We propose a system for painting large-scale murals of arbitrary input photographs.
In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
We present an efficient algorithm to automatically segment a static foreground object from highly cluttered background in light fields.
We propose a novel error tolerant optimization approach to generate a high-quality photometric compensated projection.
In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games.
We present a method for projecting arbitrary color images using a white light source and an optical device with no colored components—consisting solely of one or two prisms and two transparent masks.
In this paper, we present the design process of these modules and demonstrate their efficacy by implementing a “grab and move” user interface for posing the robot link by link.
In this paper we present a novel system to extract keyframes, shot clusters and structural storyboards for video content description, which can be used for a variety of summarization, visualization, classification, indexing and retrieval applications.
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