LinkEdit: Interactive Linkage Editing using Symbolic Kinematics
We present a method for interactive editing of planar linkages.
Multi-Scale Modeling and Rendering of Granular Materials
We address the problem of modeling and rendering granular materials—such as large structures made of sand, snow, or sugar— where an aggregate object is composed of many randomly oriented, but discernible grains.
OmniAD: Data-driven Omni-directional Aerodynamics
This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects.
Optimization-Based Design and Fabrication of Flexible Rod Meshes
We present a computational tool for fabrication-oriented design of flexible rod meshes.
Detailed Spatio-Temporal Reconstruction of Eyelids
In this work we present the first method for detailed spatio-temporal reconstruction of eyelids.
Real-Time High-Fidelity Facial Performance Capture
We present the first real-time high-fidelity facial capture method.
Key-Frame Based Spatiotemporal Scribble Propagation
We present a practical, key-frame based scribble propagation framework.
Portal-Masked Environment Map Sampling
We present a technique to efficiently importance sample distant, all-frequency illumination in indoor scenes.
Enhancing Robot Programming With Visual Feedback and Augmented Reality
This paper extends that work by integrating augmented reality (AR) into the activities.
Stereo from Shading
We present a new method for creating and enhancing the stereoscopic 3D (S3D) sensation without using the parallax disparity between an image pair.
Page 10 of 29