We present a method for interactive editing of planar linkages.
We address the problem of modeling and rendering granular materials—such as large structures made of sand, snow, or sugar— where an aggregate object is composed of many randomly oriented, but discernible grains.
This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects.
We present a computational tool for fabrication-oriented design of flexible rod meshes.
In this work we present the first method for detailed spatio-temporal reconstruction of eyelids.
We present the first real-time high-fidelity facial capture method.
We present a practical, key-frame based scribble propagation framework.
We present a technique to efficiently importance sample distant, all-frequency illumination in indoor scenes.
This paper extends that work by integrating augmented reality (AR) into the activities.
We present a new method for creating and enhancing the stereoscopic 3D (S3D) sensation without using the parallax disparity between an image pair.
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