Computational Design of Walking Automata
We propose to use computational design to offset the technical difficulties of this process.
Fully Connected Object Proposals For Video Segmentation
We present a novel approach to video segmentation using multiple object proposals.
Large-Scale Painting of Photographs by Interactive Optimization
We propose a system for painting large-scale murals of arbitrary input photographs.
Real-Time Variable Rigidity Texture Mapping
In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction
We present an efficient algorithm to automatically segment a static foreground object from highly cluttered background in light fields.
Robust, Error Tolerant Photometric Projector Compensation
We propose a novel error tolerant optimization approach to generate a high-quality photometric compensated projection.
Fin Textures for Real-Time Painterly Aesthetics
In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games.
Dispersion-Based Color Projection using Masked Prisms
We present a method for projecting arbitrary color images using a white light source and an optical device with no colored components—consisting solely of one or two prisms and two transparent masks.
Design of a Soft Upper Body Robot for Physical Human-Robot Interaction
In this paper, we present the design process of these modules and demonstrate their efficacy by implementing a “grab and move” user interface for posing the robot link by link.
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