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Disney Research

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Computational Design of Walking Automata

We propose to use computational design to offset the technical difficulties of this process.

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Fully Connected Object Proposals For Video Segmentation

We present a novel approach to video segmentation using multiple object proposals.

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Large-Scale Painting of Photographs by Interactive Optimization

We propose a system for painting large-scale murals of arbitrary input photographs.

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Real-Time Variable Rigidity Texture Mapping

In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.

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Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

In this paper, we present a novel approach to author vegetation cover of large natural scenes.

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Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction

We present an efficient algorithm to automatically segment a static foreground object from highly cluttered background in light fields.

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Robust, Error Tolerant Photometric Projector Compensation

We propose a novel error tolerant optimization approach to generate a high-quality photometric compensated projection.

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Fin Textures for Real-Time Painterly Aesthetics

In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games.

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Dispersion-Based Color Projection using Masked Prisms

We present a method for projecting arbitrary color images using a white light source and an optical device with no colored components—consisting solely of one or two prisms and two transparent masks.

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Design of a Soft Upper Body Robot for Physical Human-Robot Interaction

In this paper, we present the design process of these modules and demonstrate their efficacy by implementing a “grab and move” user interface for posing the robot link by link.

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