Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction
We present a simple and effective method for removing noise and outliers from such point sets.
Depth from Gradients in Dense Light Fields for Object Reconstruction
In this paper, we present an efficient algorithm to reconstruct intricate objects using densely sampled light fields.
Pixel History Linear Models for Real-Time Temporal Filtering
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines.
Evaluating 802.11ac Features in Indoor WLAN- An Empirical Study of Performance and Fairness
We present a thorough and extensive experimental performance characterization of the achievable data throughput, jitter, and fairness of the IEEE 802.11ac standard for indoor Wireless Local Area Networks (WLANs) using real testbed deployments and statistical analysis.
Suggesting Sounds for Images from Video Collections
In this paper, we aim to retrieve sounds corresponding to a query image.
Tree Cavity Inspection Using Aerial Robots
We present an aerial robotic platform for remote tree cavity inspection, based on a hexacopter Micro-Aerial vehicle (MAV) equipped with a dexterous manipulator.
Reduced Aggregate Scattering Operators for Path Tracing
We propose a practical way to precompute and compactly store ASOs and demonstrate their ability to accelerate path tracing.
Programmable Animation Texturing using Motion Stamps
Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice.
Flow Curves: An Intuitive Interface for Coherent Scene Deformation
Effective composition in visual arts relies on the principle of movement, where the viewer’s eye is directed along subjective curves to a center of interest.
ActionSnapping: Motion-Based Video Synchronization
We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance.
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