We propose a general decomposition framework, where the final pixel color is separated into components corresponding to disjoint subsets of the space of light paths.
The key insight behind this paper is to effectively exploit coherence in densely sampled video input.
This paper describes the design challenges faced during the development process of user interfaces and the adopted methodological approach to user evaluation and assessment.
We present an efficient alternative by leveraging recent developments in phase-based methods that represent motion in the phase shift of individual pixels.
This paper presents a novel interface based on a click-and-drag interaction that allows to rapidly select regions from state-of-the-art segmentation hierarchies.
This paper investigates stereoscopic window violation artifacts, which often interfere with artistic freedom and constrain the comfortable depth volume.
Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual characters in video games and films.
In this paper, we survey recent advances in this area. We distinguish between “a priori” methods that analyze the light transport equations and derive sampling rates and reconstruction filters from this analysis, and “a posteriori” methods that apply statistical techniques to sets of samples to drive the adaptive sampling and reconstruction process.
This paper presents an effective method for detecting potentially salient foreground regions.
In this paper we extend the basic concept of local warping for parallax removal.
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