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Disney Research

Disney Research Pittsburgh

Untethered One-Legged Hopping in 3D Using Linear Elastic Actuator in Parallel (LEAP)

We present the design and control of an untethered, energetically autonomous single-legged hopping robot.

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Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting

This technology can enable others to create novel multi-party interactions for entertainment where a limited number of keywords has to be recognized.

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The Role of Phonological Processes and Acoustic Confusability in Phone Errors in Children’s ASR

This paper examines the extent to which computer speech recognition errors for children’s speech can be attributed to common phonological effects associated with language acquisition.

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An Acoustic Analysis of Child-Child and Child-Robot Interactions for Understanding Engagement during Speech-Controlled Computer Games

Our results indicate that the considered acoustic features are related to engagement levels for both the child-child and child-robot interaction.

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Turn-Taking, Children, and the Unpredictability of Fun

The two case studies presented here might, at first glance, seem to represent very different points in that design space, but they are highly related with respect to the turn-taking problems and challenges they expose.

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Estimation of Children’s Physical Characteristics from their Voices

In this paper, using different formant-related measurements as exemplary analysis features generated within articulatory-phonetic guidelines, we demonstrate the nonlinear relationships of children’s physical parameters to their voice.

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Keyword Spotting in Multi-player Voice Driven Games for Children

This paper highlights the issues with keyword spotting using a simple two-word game played by children of different age groups and gives quantitative performance assessments using a novel keyword spotting technique that is especially suited to such scenarios.

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Evidence of Phonological Processes in Automatic Recognition of Children’s Speech

We describe phone recognition experiments on hand labelled data for children aged between 5 and 9.

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G-g-go! Juuump! Online Performance of a Multi-keyword Spotter in a Real-time Game

We report results for an online multi-keyword spotter in a game that contains overlapping speech, off-task side talk, and keyword forms that vary in completeness and duration.

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Study of Children’s Hugging for Interactive Robot Design

We have developed a toy sized humanoid robot with soft air-filled modules on its links which sense contact and protect the robot and any interacting humans from damaging collisions.

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