Engagement is an essential factor towards successful game design and effective human-computer interaction. We analyze the prosodic patterns of child-child and child-robot pairs playing a language-based computer game. Acoustic features include speech loudness and fundamental frequency. We use a linear mixed-effects model to capture the coordination of acoustic patterns between interactors as well as its relation to annotated engagement levels. Our results indicate that the considered acoustic features are related to engagement levels for both the child-child and child-robot interaction. They further suggest significant association of the prosodic patterns during the child-child scenario, which is moderated by the co-occurring engagement. This acoustic coordination is not present in the child-robot interaction, since the robot’s behavior was not automatically adjusted to the child. These findings are discussed in relation to automatic robot adaptation and provide a foundation for promoting engagement and enhancing rapport during the considered game-based interactions.
The documents contained in these directories are included by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author’s copyright. These works may not be reposted without the explicit permission of the copyright holder.