We demonstrate selective focusing of electromagnetic energy via electromagnetic time reversal in the near field of a metamaterial.
We present PIP, an agent that crowdsources its own multimodal language behavior using a method we call semi-situated learning.
We present a VR360° video player with haptic feedback playback.
In this work a general circuit model for the cavity resonant wireless power system is introduced and validated against simulated and measured results.
We introduce a new form of low-cost 3D printer to print interactive electromechanical objects with wound in place coils.
This research illustrates the design, implementation, and evaluation of pneumatic variable-stiffness actuator (VSA) used to strum a four-stringed ukulele with audio variability.
In this paper, we propose such a model to codesign the motion and leg configurations of a robot such that a measure of performance is optimized.
In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences.
We introduce a static-dynamic scale to categorize level analysis strategies, which captures the extent that the analysis depends on player simulation.
In this paper, we propose a novel story generator, PLOTSHOT, capable of reasoning over discourse materials during fabula generation such that these materials meaningfully constrain the development of a causally and intentionally coherent story.
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