Electromagnetic Time Reversal Focusing of Near Field Waves in Metamaterials
We demonstrate selective focusing of electromagnetic energy via electromagnetic time reversal in the near field of a metamaterial.
Semi-Situated Learning of Verbal and Nonverbal Content for Repeated Human-Robot Interaction
We present PIP, an agent that crowdsources its own multimodal language behavior using a method we call semi-situated learning.
VR360HD- A VR360° Player with Enhanced Haptic Feedback
We present a VR360° video player with haptic feedback playback.
Circuit Model for Resonant Cavity Mode Enabled Wireless Power Transfer
In this work a general circuit model for the cavity resonant wireless power system is introduced and validated against simulated and measured results.
A 3D Printer for Interactive Electromagnetic Devices
We introduce a new form of low-cost 3D printer to print interactive electromechanical objects with wound in place coils.
Mechanical Implementation of a Variable-Stiffness Actuator for a Softly Strummed Ukulele
This research illustrates the design, implementation, and evaluation of pneumatic variable-stiffness actuator (VSA) used to strum a four-stringed ukulele with audio variability.
Task-based Limb Optimization for Legged Robots
In this paper, we propose such a model to codesign the motion and leg configurations of a robot such that a measure of performance is optimized.
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences.
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario
We introduce a static-dynamic scale to categorize level analysis strategies, which captures the extent that the analysis depends on player simulation.
PLOTSHOT: Generating Discourse-constrained Stories around Photos
In this paper, we propose a novel story generator, PLOTSHOT, capable of reasoning over discourse materials during fabula generation such that these materials meaningfully constrain the development of a causally and intentionally coherent story.
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