David Christensen
Catching a Real Ball in Virtual Reality
We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment.
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data
The hierarchical and heterogeneous nature of human crowd behaviors makes it very difficult to find a definitive set of evaluation rules or empirical metrics. Therefore, data-driven evaluation methods are particularly useful for this purpose.
Time-Multiplexed Projection System with Improved Spatial Resolution
We propose ways to increase the displayed image pixel resolution without having to manufacture any additional pixels, while at the same time maintaining full-color 24-bit images.
James Kennedy
HI Robot: Human Intention-Aware Robot Planning for Safe and Efficient Navigation in Crowds
We present an algorithmic framework for the early classification of human intentions, and use it to accurately predict future human motions when planning the path of a robot in an environment that is shared with humans.
Globally Continuous and Non-Markovian Activity Analysis from Videos
By using non-parametric Bayesian methods, we learn coupled spatial and temporal patterns with minimum prior knowledge.
Walk the Talk: Coordinating Gesture with Locomotion for Conversational Characters
In this paper, we consider the problem of creating rich and varied conversational behaviors for data-driven animation of walking and jogging characters.
Automultiscopic Displays Based on Orbital Angular Momentum of Light
We propose and demonstrate the viability of using OAM to create an automultiscopic 3D display.
Morgan Pope
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