Toward Controlling a KUKA LBR IIWA for Interactive Tracking
In this paper, we use KUKA’s Fast Robot Interface (FRI) to design and implement a tracking controller on the Lightweight Robot (LBR) IIWA.
Real-time Rendering with Compressed Animated Light Fields
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion.
David Christensen
Catching a Real Ball in Virtual Reality
We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment.
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data
The hierarchical and heterogeneous nature of human crowd behaviors makes it very difficult to find a definitive set of evaluation rules or empirical metrics. Therefore, data-driven evaluation methods are particularly useful for this purpose.
Time-Multiplexed Projection System with Improved Spatial Resolution
We propose ways to increase the displayed image pixel resolution without having to manufacture any additional pixels, while at the same time maintaining full-color 24-bit images.
James Kennedy
HI Robot: Human Intention-Aware Robot Planning for Safe and Efficient Navigation in Crowds
We present an algorithmic framework for the early classification of human intentions, and use it to accurately predict future human motions when planning the path of a robot in an environment that is shared with humans.
Globally Continuous and Non-Markovian Activity Analysis from Videos
By using non-parametric Bayesian methods, we learn coupled spatial and temporal patterns with minimum prior knowledge.
Walk the Talk: Coordinating Gesture with Locomotion for Conversational Characters
In this paper, we consider the problem of creating rich and varied conversational behaviors for data-driven animation of walking and jogging characters.
Page 7 of 10