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Disney Research

Disney Research Los Angeles

LCD Masks for Spatial Augmented Reality

We use a transparent LCD panel as a programmable dynamic mask.

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Perspective Correct Occlusion-Capable Augmented Reality Displays using Cloaking Optics Constraints

We design and demonstrate a four-lens folded optical cloak and a three-lens inverted cloak with an erecting prism.

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Active Vertical Stabilization Mechanism for Lightweight Handheld Cameras

We introduce a miniaturized active stabilization mechanism that attenuates such disturbances and keeps the camera steady.

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Toward Controlling a KUKA LBR IIWA for Interactive Tracking

In this paper, we use KUKA’s Fast Robot Interface (FRI) to design and implement a tracking controller on the Lightweight Robot (LBR) IIWA.

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Real-time Rendering with Compressed Animated Light Fields

We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion.

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David Christensen

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Catching a Real Ball in Virtual Reality

We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment.

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Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data

The hierarchical and heterogeneous nature of human crowd behaviors makes it very difficult to find a definitive set of evaluation rules or empirical metrics. Therefore, data-driven evaluation methods are particularly useful for this purpose.

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Time-Multiplexed Projection System with Improved Spatial Resolution

We propose ways to increase the displayed image pixel resolution without having to manufacture any additional pixels, while at the same time maintaining full-color 24-bit images.

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James Kennedy

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