Switching Dual Layer Display with Dynamic LCD Mask
The Switching Dual Layer Display with a Dynamic LCD Mask is a multi-layer three-dimensional display capable of independent layer content and occlusion between layers.
LCD Masks for Spatial Augmented Reality
We use a transparent LCD panel as a programmable dynamic mask.
Perspective Correct Occlusion-Capable Augmented Reality Displays using Cloaking Optics Constraints
We design and demonstrate a four-lens folded optical cloak and a three-lens inverted cloak with an erecting prism.
Active Vertical Stabilization Mechanism for Lightweight Handheld Cameras
We introduce a miniaturized active stabilization mechanism that attenuates such disturbances and keeps the camera steady.
Toward Controlling a KUKA LBR IIWA for Interactive Tracking
In this paper, we use KUKA’s Fast Robot Interface (FRI) to design and implement a tracking controller on the Lightweight Robot (LBR) IIWA.
Real-time Rendering with Compressed Animated Light Fields
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion.
David Christensen
Catching a Real Ball in Virtual Reality
We present a system enabling users to accurately catch a real ball while immersed in a virtual reality environment.
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data
The hierarchical and heterogeneous nature of human crowd behaviors makes it very difficult to find a definitive set of evaluation rules or empirical metrics. Therefore, data-driven evaluation methods are particularly useful for this purpose.
Time-Multiplexed Projection System with Improved Spatial Resolution
We propose ways to increase the displayed image pixel resolution without having to manufacture any additional pixels, while at the same time maintaining full-color 24-bit images.
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