Rapid Hologram Generation Utilising Layer-Based Approach and Graphic Rendering for Realistic 3D Image Reconstruction by Angular Tiling
An approach of rapid hologram generation for the realistic 3D image reconstruction based on the angular tiling concept is proposed, using a new graphic rendering approach integrated with a previously developed layer-based method for hologram calculation.
Perceptual Evaluation of Motion Editing for Realistic Throwing Animations
In this paper, we study observers' sensitivity to manipulations of overarm and underarm biological throwing animations.
Generating and Ranking Diverse Multi-Character Interactions
Our novel `generate-and-rank' approach rapidly and semi-automatically generates data-driven fight scenes from high-level text descriptions composed of simple clauses and phrases. From a database of captured motions and its associated motion graph, we first generate a `cascade' of plausible scenes.
Christian Schumacher
Joohyung Kim
Moritz Bächer
Kyna McIntosh
Stephan Veen
Susan Harden
Quinn Smithwick
Page 10 of 11