This paper introduces a method for automatic redubbing of video that exploits the many-to-many mapping of phoneme sequences to lip movements modeled as dynamic visemes .
We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface.
In this paper we introduce a real-time technique that reduces such distortions based on a distortion control (rigidity) map.
In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail.
We present Smart Scribble, a new scribble-based interface for user-guided segmentation of digital sketchy drawings.
We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps.
We propose a vectorization algorithm specialized for clean line drawings that analyzes the drawing’s topology in order to overcome junction ambiguities.
We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas.
We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium.
We present a type of Temporal Restricted Boltzmann Machine that defines a probability distribution over an output sequence conditional on an input sequence.
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