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Disney Research

Animation

Frequency-Based Creation and Editing of Virtual Terrain

We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface.

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Content-Aware Texture Mapping on Deformable Surfaces

In this paper we introduce a real-time technique that reduces such distortions based on a distortion control (rigidity) map.

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Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure

In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail.

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Smart Scribbles for Sketch Segmentation

We present Smart Scribble, a new scribble-based interface for user-guided segmentation of digital sketchy drawings.

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BetweenIT: An Interactive Tool for Tight Inbetweening

We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps.

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Topology-Driven Vectorization of Line Drawings

We propose a vectorization algorithm specialized for clean line drawings that analyzes the drawing’s topology in order to overcome junction ambiguities.

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OverCoat: An Implicit Canvas for 3D Painting

We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas.

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Computing and Fabricating Multilayer Models

We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium.

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Facial Expression Transfer with Input-Output Temporal Restricted Boltzmann Machines

We present a type of Temporal Restricted Boltzmann Machine that defines a probability distribution over an output sequence conditional on an input sequence.

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Sketch-Based Generation and Editing of Quad Meshes

In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh.

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