Designing Animated Characters for Children of Different Ages
In order to examine the relationship between stylistic elements of animated characters and the target ages of their audiences, we performed a series of qualitative and quantitative studies.
Real-Time Variable Rigidity Texture Mapping
In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth
In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved without sacrificing realism.
PRECISION: Precomputing Environment Semantics for Contact-Rich Character Animation
This paper presents an automated approach for analyzing both motions and environments in order to represent the different ways in which an environment can afford a character to move.
Line Drawing Video Stylization
We present a method to automatically convert videos and CG animations to stylized animated line-drawings.
Smoothed Aggregation Multigrid for Cloth Simulation
This paper applies the algebraic multigrid method known as smoothed aggregation to cloth simulation.
A Perceptual Control Space for Garment Simulation
We present a perceptual control space for simulation of cloth that works with any physical simulator, treating it as a black box.
OmniAD: Data-driven Omni-directional Aerodynamics
This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects.
Maryyann Landlord
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