In this paper, we introduce a new direct skinning method that addresses this problem.
In order to examine the relationship between stylistic elements of animated characters and the target ages of their audiences, we performed a series of qualitative and quantitative studies.
In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved without sacrificing realism.
This paper presents an automated approach for analyzing both motions and environments in order to represent the different ways in which an environment can afford a character to move.
We present a method to automatically convert videos and CG animations to stylized animated line-drawings.
This paper applies the algebraic multigrid method known as smoothed aggregation to cloth simulation.
We present a perceptual control space for simulation of cloth that works with any physical simulator, treating it as a black box.
This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects.
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