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Disney Research

Animation

Dynamic Skin Deformation SimulationUsing Musculoskeletal Model and Soft Tissue Dynamics

In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences.

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An Event-Centric Approach to Authoring Stories in Crowds

We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans.

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Evaluating Accessible Graphical Interfaces for Building Story Worlds

We present an accessible graphical platform for content creators and end users to create a story world, populate it with smart characters and objects, and de fine narrative events that can be used to author digital stories.

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Programmable Animation Texturing using Motion Stamps

Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice.

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Flow Curves: An Intuitive Interface for Coherent Scene Deformation

Effective composition in visual arts relies on the principle of movement, where the viewer’s eye is directed along subjective curves to a center of interest.

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Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics

In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences.

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Walk the Talk: Coordinating Gesture with Locomotion for Conversational Characters

In this paper, we consider the problem of creating rich and varied conversational behaviors for data-driven animation of walking and jogging characters.

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CANVAS: Computer-Assisted Narrative Animation Synthesis

We present CANVAS, a computer-assisted visual authoring tool for synthesizing multi-character animations from sparsely-specified narrative events.

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FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion

In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices.

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Real-time Skeletal Skinning with Optimized Centers of Rotation

In this paper, we introduce a new direct skinning method that addresses this problem.

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