Representation and rendering of volumetric mesostructure using texture mapping can potentially allow the display of highly detailed, animated surfaces at a low-performance cost. Given the need for consistently more detailed and dynamic worlds rendered in real-time, volumetric texture mapping now becomes an area of great importance. In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail. Our goal is to provide researchers with an overview of novel contributions to volumetric texture mapping as a starting point for further research and developers with a comparative review of techniques, giving insight into which methods would be fitting for particular tasks. We start by defining the scope of our domain and provide background information regarding mesostructure and volumetric texture mapping. Existing techniques are assessed in terms of content representation and storage as well as quality and performance of parameterization and rendering. Finally, we provide insights to the field and opportunities for research directions in terms of real-time volumetric texture-mapped surfaces under deformation.
The documents contained in these directories are included by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author’s copyright. These works may not be reposted without the explicit permission of the copyright holder.