Deformable Objects Alive
We present a method for controlling the motions of active deformable characters.
A Mouth Full of Words: Visually Consistent Acoustic Redubbing
This paper introduces a method for automatic redubbing of video that exploits the many-to-many mapping of phoneme sequences to lip movements modeled as dynamic visemes [1].
Frequency-Based Creation and Editing of Virtual Terrain
We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface.
Content-Aware Texture Mapping on Deformable Surfaces
In this paper we introduce a real-time technique that reduces such distortions based on a distortion control (rigidity) map.
Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure
In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail.
Smart Scribbles for Sketch Segmentation
We present Smart Scribble, a new scribble-based interface for user-guided segmentation of digital sketchy drawings.
BetweenIT: An Interactive Tool for Tight Inbetweening
We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps.
Topology-Driven Vectorization of Line Drawings
We propose a vectorization algorithm specialized for clean line drawings that analyzes the drawing’s topology in order to overcome junction ambiguities.
OverCoat: An Implicit Canvas for 3D Painting
We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas.
Computing and Fabricating Multilayer Models
We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium.
Page 5 of 8