MakeSense: Automated Sensor Design for Proprioceptive Soft Robots
Soft robots have applications in safe human-robot interactions, manipulation of fragile objects, and locomotion in challenging and unstructured environments. In this paper, we present a computational method for augmenting soft robots with proprioceptive sensing capabilities. Our method automatically computes a minimal stretch-receptive sensor network to user-provided soft robotic designs, which is optimized to perform well under a set of user-specified deformation-force pairs. The sensorized robots are able to reconstruct their full deformation state, under interaction forces. We cast our sensor design as a sub-selection problem, selecting a minimal set of sensors from a large set of fabricable ones which minimizes the error when sensing specified deformation-force pairs. Unique to our approach is the use of an analytical gradient of our reconstruction performance measure with respect to selection variables. We demonstrate our technique on a bending bar and gripper example, illustrating more complex designs with a simulated tentacle.
Doug Fidaleo
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories
JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories.
Recycling a Landmark Dataset for Real-time Face Tracking with Low Cost HMD Integrated Cameras
Fast Handovers with a Robot Character: Small Sensorimotor Delays Improve Perceived Qualities
We present a system for fast and robust handovers with a robot character, together with a user study investigating the effect of robot speed and reaction time on perceived interaction quality. The system can match and exceed human speeds and confirms that users prefer human-level timing.
Towards a Natural Motion Generator: a Pipeline to Control a Humanoid based on Motion Data
Smile Intensity Detection in Multiparty Interaction using Deep Learning
Emotion expression recognition is an important aspect for enabling decision making in autonomous agents and systems designed to interact with humans. In this paper, we present our experience in developing a software component for smile intensity detection for multiparty interaction. First, the deep learning architecture and training process is described in detail. This is followed by analysis of the results obtained from testing the trained network. Finally, we outline the steps taken to implement and visualize this network in a real-time software component.
Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent
We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of target affect states when given semi-situated narratives as prompts.
Designing Groundless Body Channel Communication Systems: Performance and Implications
This paper addresses this problem. Based on a recently published general purpose wearable BCC system, we first present a thorough evaluation of the impact of various technical parameter choices and an exhaustive channel characterization of the human body as a host for BCC.
Expressing Coherent Personality with Incremental Acquisition of Multimodal Behaviors
We demonstrate the efficacy of the approach through a four-day study in which teams of participants interacted with a social robot expressing one of two personalities as the host of a competitive game.
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