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Disney Research

Human Computer Interaction

Using Haptic Feedback to Enrich Story Listening for Young Children

We implemented a haptic vest that generates vibrotactile stimulation related to story content to augment story listening.

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Intermanual Apparent Tactile Motion on Handheld Tablets

Here we explored intermanual apparent tactile motion—illusory movement between two hands—as a means to enrich such feedback.

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FeelSleeve: Haptic Feedback to Enhance Early Reading

In this paper, we present FeelSleeve, an interface that allows children to feel story events in their hands while they are reading on a mobile device.

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Using Consumer LED Light Bulbs for Low-Cost Visible Light Communication Systems

We describe a low-complexity smart LED light bulb prototype that is based on existing consumer light bulbs and hence can be replicated without effort.

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A Fluid-Suspension Electromagnetically Driven Eye with Video Capability for Animatronic Applications

We have prototyped a compact, fluid-suspension, electromagnetically-rotated animatronic eye.

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3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities

We explore 3D printing physical controls whose tactile response can be manipulated programmatically through pneumatic actuation.

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Acoustruments: Passive, Acoustically-Driven Interactive Controls for Hand Held Devices

We introduce Acoustruments: low-cost, passive, and powerless mechanisms, made from plastic, that can bring rich, tangible functionality to handheld devices.

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Supporting Mobile Devices with Wireless LAN/MAN in Large Controlled Environments

In this article, we outline the challenges in such a deployment and describe how state of the art in WLAN can meet these challenges.

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Enhanced IEEE 802.11 Power Saving for Multi-Hop Toy-to-Toy Communication

In the future Internet of Things (IoT), battery-powered devices equipped with short range radios may need to communicate with each other over multi-hop links.

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A Simple Framework to Simulate the Mobility and Activity of Theme Park Visitors

We developed a tool named ParkSim that allows us to simulate the mobility of theme park visitors.

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