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Disney Research

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Microstructures to Control Elasticity in 3D Printing

We propose a method for fabricating deformable objects with spatially varying elasticity using 3D printing.

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LinkEdit: Interactive Linkage Editing using Symbolic Kinematics

We present a method for interactive editing of planar linkages.

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Multi-Scale Modeling and Rendering of Granular Materials

We address the problem of modeling and rendering granular materials—such as large structures made of sand, snow, or sugar— where an aggregate object is composed of many randomly oriented, but discernible grains.

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OmniAD: Data-driven Omni-directional Aerodynamics

This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects.

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Optimization-Based Design and Fabrication of Flexible Rod Meshes

We present a computational tool for fabrication-oriented design of flexible rod meshes.

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Detailed Spatio-Temporal Reconstruction of Eyelids

In this work we present the first method for detailed spatio-temporal reconstruction of eyelids.

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Real-Time High-Fidelity Facial Performance Capture

We present the first real-time high-fidelity facial capture method.

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Key-Frame Based Spatiotemporal Scribble Propagation

We present a practical, key-frame based scribble propagation framework.

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Portal-Masked Environment Map Sampling

We present a technique to efficiently importance sample distant, all-frequency illumination in indoor scenes.

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Enhancing Robot Programming With Visual Feedback and Augmented Reality

This paper extends that work by integrating augmented reality (AR) into the activities.

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