Authoring Motion Cycles
Our system allows the user to act several loops of motion using a variety of capture devices and automatically extracts a looping cycle from this potentially noisy input.
Enriching Facial Blendshape Rigs with Physical Simulation
We propose the concept of blendmaterials to give artists an intuitive means to account for changing material properties due to muscle activation.
Dynamic Skin Deformation SimulationUsing Musculoskeletal Model and Soft Tissue Dynamics
In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences.
An Event-Centric Approach to Authoring Stories in Crowds
We present a graphical authoring tool for creating complex narratives in large, populated areas with crowds of virtual humans.
Evaluating Accessible Graphical Interfaces for Building Story Worlds
We present an accessible graphical platform for content creators and end users to create a story world, populate it with smart characters and objects, and define narrative events that can be used to author digital stories.
Programmable Animation Texturing using Motion Stamps
Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice.
Flow Curves: An Intuitive Interface for Coherent Scene Deformation
Effective composition in visual arts relies on the principle of movement, where the viewer’s eye is directed along subjective curves to a center of interest.
Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics
In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation (movement and jiggle) from joint angle data sequences.
Walk the Talk: Coordinating Gesture with Locomotion for Conversational Characters
In this paper, we consider the problem of creating rich and varied conversational behaviors for data-driven animation of walking and jogging characters.
CANVAS: Computer-Assisted Narrative Animation Synthesis
We present CANVAS, a computer-assisted visual authoring tool for synthesizing multi-character animations from sparsely-specified narrative events.
Page 2 of 8