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research area

  • Robotics (94)
  • Video Processing (84)
  • Wireless Communication and Mobile Computing (84)
  • Machine Learning and Optimization (76)
  • Animation (70)
  • Computer Vision (54)
  • Rendering (46)
  • Human-Computer Interaction (45)
  • Materials Research (39)
  • Capture (35)
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main research area

  • Visual Computing (317)
  • Human Computer Interaction (158)
  • Machine Learning & Data Analytics (102)
  • Robotics (96)
  • Materials & Fabrication (39)
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  • Human Computer Interaction

Wall++: Room-Scale Interactive and Context-Aware Sensing

  • April 21, 2018
  • Yang Zhang
  • Chouchang (Jack) Yang
  • Scott E. Hudson (Disney Research, Carnegie Mellon University)
  • Chris Harrison (Disney Research, Carnegie Mellon University)
  • Alanson Sample
  • ACM Conference on Human Factors in Computing Systems (CHI) 2018
  • Visual Computing

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications

  • April 16, 2018
  • Michael Zollhöfer (Max Planck Institute for Informatics, Stanford University)
  • Justus Thies (Technical University of Munich)
  • Derek Bradley
  • Thabo Beeler
  • Patrick Pérez (Technicolor)
  • Marc Stamminger (University of Erlangen-Nuernberg)
  • Matthias Niessner (Technical University of Munich)
  • Christian Theobalt (Max Planck Institute for Informatics)
  • Eurographics 2018
  • Visual Computing

From Faces to Outdoor Light Probes

  • April 16, 2018
  • Dan A. Calian (Disney Research, University College London)
  • Jean-François Lalonde (Université Laval, Québec City)
  • Paulo Gotardo
  • Tomas Simon (Carnegie Mellon University)
  • Iain Matthews (Carnegie Mellon University)
  • Kenny Mitchell
  • Eurographics 2018