Investigating the Effects of Interactive Features for Preschool Television Programming
We performed three studies to examine the effects of accurate program response times, repeating unanswered questions, and providing feedback on the children’s likelihood of response.
Persistent Memory in Repeated Child-Robot Conversations
In this work, we investigate how a robot can use information from prior conversations with the same child to foster a sense of relationship over time.
Creating Prosodic Synchrony for a Robot Co-Player in a Speech-Controlled Game for Children
We report an approach to creating on-line acoustic synchrony by using a dynamic Bayesian network learned from prior recordings of child-child play to select from a predfinened space of robot speech in response to real-time measurement of the child's prosodic features.
Data-Driven Ghosting using Deep Imitation Learning
Motivated by the original “ghosting” work, we showcase an automatic “data-driven ghosting” method using advanced machine learning methodologies applied to a season’s worth of tracking data from a recent professional league in soccer.
Methods for Studying Group Interactions in HRI
We developed four different protocols to investigate human spatial behavior or trust in robots.
Semi-Situated Learning of Verbal and Nonverbal Content for Repeated Human-Robot Interaction
We present PIP, an agent that crowdsources its own multimodal language behavior using a method we call semi-situated learning.
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario
We introduce a static-dynamic scale to categorize level analysis strategies, which captures the extent that the analysis depends on player simulation.
PLOTSHOT: Generating Discourse-constrained Stories around Photos
In this paper, we propose a novel story generator, PLOTSHOT, capable of reasoning over discourse materials during fabula generation such that these materials meaningfully constrain the development of a causally and intentionally coherent story.
Multi-party Language Interaction in a Fast-paced Game Using Multi-keyword Spotting
This technology can enable others to create novel multi-party interactions for entertainment where a limited number of keywords has to be recognized.
The Role of Phonological Processes and Acoustic Confusability in Phone Errors in Children’s ASR
This paper examines the extent to which computer speech recognition errors for children’s speech can be attributed to common phonological effects associated with language acquisition.
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