Poselet Key-framing: A Model for Human Activity Recognition
In this paper, we develop a new model for recognizing human actions.
Parameterizing Object Detectors in the Continuous Pose Space
In this paper, we propose a structured kernel machine approach to treat object detection and pose estimation jointly in a mutually beneficial way.
Nonparametric Clustering with Distance Dependent Hierarchies
We propose a hierarchical generalization of the ddCRP which clusters data within groups based on distances between data items, and couples clusters across groups via distances based on aggregate properties of these local clusters.
Action is in the Eye of the Beholder: Eye-gaze Driven Model for Spatio-Temporal Action Localization
We propose a new weakly-supervised structured learning approach for recognition and spatio-temporal localization of actions in video.
Social Roles in Hierarchical Models for Human Activity Recognition
We present a hierarchical model for human activity recognition in entire multi-person scenes.
Human Context: Modeling Human-Human Interactions for Monocular 3D Pose Estimation
Automatic recovery of 3d pose of multiple interacting subjects from unconstrained monocular image sequence is a challenging and largely unaddressed problem.
Facial Expression Transfer with Input-Output Temporal Restricted Boltzmann Machines
We present a type of Temporal Restricted Boltzmann Machine that defines a probability distribution over an output sequence conditional on an input sequence.
Experimental Demonstration of Complex Image Theory for Vertical Magnetic Dipoles with Applications to Remote Sensing and Position Tracking
This work reports the first experimental demonstration of CIT from a vertical magnetic dipole (VMD) in remote sensing and position tracking applications.
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as the short-term goals of the individual player, the overall team strategy, the rules of the sport, and the current context of the game.
Design and Architecture of a Robot-Child Speech-Controlled Game
We describe the conceptual design, architecture, and implementation of a multimodal, robot-child dialogue system in a fast-paced, speech-controlled collaborative game.
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