StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback.
An Approximate Computing Technique for Reducing the Complexity of a Direct-Solver for Sparse Linear Systems in Real-Time Video Processing
This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver.
Saliency Filters: Contrast Based Filtering for Salient Region Detection
In this paper, we reconsider some of the design choices of previous methods and propose a conceptually clear and intuitive algorithm for contrast-based saliency estimation.
Fast and Stable Color Balancing for Images and Augmented Reality
This paper addresses the problem of globally balancing colors between images. The input to our algorithm is a sparse set of desired color correspondences between a source and a target image.
Painting by Feature
In this paper, we propose a reinterpretation of the brush and the fill tools for digital image painting.
Structure and Motion from Scene Registration
We propose a method for estimating the 3D structure and the dense 3D motion (scene flow) of a dynamic nonrigid 3D scene, using a camera array.
Novel Stereoscopic Content Production Tools
In our paper, we provide an overview on existing technologies for stereoscopic content editing, identify current challenges, and present a number of recent research results which provide novel solutions to problems such as disparity correction and depth authoring, display adaptation, and 2D-to-3D conversion.
Multi-Layered Automultiscopic Displays
In this paper, we introduce a framework to analyze the bandwidth of such display devices.
Nonlinear Disparity Mapping for Stereoscopic 3D
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the production, live broadcast, and consumption of 3D content.
Practical Temporal Consistency for Image-Based Graphics Applications
We present an efficient and simple method for introducing temporal consistency to a large class of optimization driven image-based computer graphics problems.
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