Stereoscopic 3D is on the cusp of becoming a mass consumer product. But despite the recent rise of stereoscopic movies and technological advances in the industry, many challenges regarding 3D content creation and display remain unsolved. A fundamental issue is control and modification of the stereoscopic depth of live-action content after it has been recorded since changing depth effectively amounts to changing the baseline and vergence of the capture rig. With existing post-production tools, the modification of these parameters involves cumbersome and expensive segmentation, dense depth reconstruction, and inpainting. In our paper, we provide an overview on existing technologies for stereoscopic content editing, identify current challenges, and present a number of recent research results which provide novel solutions to problems such as disparity correction and depth authoring, display adaptation, and 2D-to-3D conversion.
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