Adapting Human Motions to Humanoid Robots Through Time Warping Based on a General Motion Feasibility Index
This paper presents a method for adapting human motions to humanoid robots based on a technique called time warping, which modifies the time line of a reference motion to speed up or slow down the motion.
Development of a Bipedal Robot that Walks Like an Animation Character
We present a bipedal robot that looks like and walks like an animation character.
Collision Avoidance for Multiple Agents with Joint Utility Maximization
In this paper a centralized method for collision avoidance among multiple agents is presented
Object and Animation Display with Multiple Aerial Vehicles
This paper presents a fully automated method to display objects and animations in 3D with a group of aerial vehicles.
Multi-Robot Formation Control via a Real-Time Drawing Interface
This paper describes a system that takes real-time user input to direct a robot swarm. The user interface is via drawing, and the user can create a single drawing or an animation to be represented by robots.
Control of Dynamic Gaits for a Quadrupedal Robot
In this paper, we present a control framework for a quadrupedal robot that is capable of locomoting using several gaits
Playing Catch with Robots: Incorporating Social Gestures into Physical Interactions
This paper investigates the effects of adding gestures to a physical game between a human and a humanoid robot.
Automatic Task-Specific Model Reduction for Humanoid Robots
This paper presents an automatic model reduction procedure for humanoid robots, which is task-specific.
Iterative Learning Control for High-Fidelity Tracking of Fast Motions on Entertainment Humanoid Robots
In this paper, we demonstrate a successful application of an iterative learning control algorithm to automate the process of fine tuning choreographed human-speed motions on a 37 degree-of-freedom humanoid robot.
Comparing Foot Placement Strategies for Planar Bipedal Walking
A number of foot placement strategies for walking have been proposed that make use of widely varying model complexities. Although a number of successful demonstrations have been individually shown in simulation and on physical robots, it is difficult to make a direct performance comparison due to the large differences in hardware, gait generation strategy, control system gains, actuator saturation limits, sensor noise, and many other physical limitations. Here we present a quantitative stability comparison of four foot-placement strategies.
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