We present a system for fast and robust handovers with a robot character, together with a user study investigating the effect of robot speed and reaction time on perceived interaction quality. The system can match and exceed human speeds and confirms that users prefer human-level timing.
Emotion expression recognition is an important aspect for enabling decision making in autonomous agents and systems designed to interact with humans. In this paper, we present our experience in developing a software component for smile intensity detection for multiparty interaction. First, the deep learning architecture and training process is described in detail. This is followed by analysis of the results obtained from testing the trained network. Finally, we outline the steps taken to implement and visualize this network in a real-time software component.
We explore a way to elicit and evaluate affective behavior using crowdsourcing. We show that untrained crowd workers are able to author content for a broad variety of target affect states when given semi-situated narratives as prompts.
This paper addresses this problem. Based on a recently published general purpose wearable BCC system, we first present a thorough evaluation of the impact of various technical parameter choices and an exhaustive channel characterization of the human body as a host for BCC.
We demonstrate the efficacy of the approach through a four-day study in which teams of participants interacted with a social robot expressing one of two personalities as the host of a competitive game.
In this paper, we describe the dialog management mechanisms to achieve these goals when applied to a robot that engages in social chit-chat.
Conquer it! is a lightweight proof-of-concept exertion game that demonstrates Body Channel Communication (BCC) in a smart environment.
In this work, we leverage advances in semiconductor optics, RF antenna design and system integration to create a hybrid RFID reader and smart LED lamp, in the form factor of a standard light bulb.
We performed three studies to examine the effects of accurate program response times, repeating unanswered questions, and providing feedback on the children’s likelihood of response.
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