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Disney Research

Computer Vision

Guy Rosenthal

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Kun He

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Shugao Ma

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Ajjen Joshi

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Image and Animation Display with Multiple Mobile Robots

In this article, we present a novel display that is created using a group of mobile robots.

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No Bias Left Behind: Covariate Shift Adaptation for Discriminative 3D Pose Estimation

Discriminative, or (structured) prediction, methods have proved effective for variety of problems in computer vision; a notable example is 3D monocular pose estimation.

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Presence of Motion Blur Effect Does Not Improve Gaming Experience

In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra cost in computation, real-time performance, development time, etc.

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Interactive Design of Modular Tensegrity Characters

We present a computational design tool for creating physical characters using tensegrities — networks of rigid and elastic elements that are in static equilibrium.

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Cache-Efficient Graph Cuts on Structured Grids

We propose a compact data structure with cache-efficient memory layout for the representation of graph instances that are based on regular N-D grids with topologically identical neighborhood systems.

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Domain Adaptation for Structured Regression

We propose an effective and efficient semi-supervised domain adaptation (SSDA) approach for addressing such more severe biases in the data.

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