Guy Rosenthal
Kun He
Shugao Ma
Ajjen Joshi
Image and Animation Display with Multiple Mobile Robots
In this article, we present a novel display that is created using a group of mobile robots.
No Bias Left Behind: Covariate Shift Adaptation for Discriminative 3D Pose Estimation
Discriminative, or (structured) prediction, methods have proved effective for variety of problems in computer vision; a notable example is 3D monocular pose estimation.
Presence of Motion Blur Effect Does Not Improve Gaming Experience
In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra cost in computation, real-time performance, development time, etc.
Interactive Design of Modular Tensegrity Characters
We present a computational design tool for creating physical characters using tensegrities — networks of rigid and elastic elements that are in static equilibrium.
Cache-Efficient Graph Cuts on Structured Grids
We propose a compact data structure with cache-efficient memory layout for the representation of graph instances that are based on regular N-D grids with topologically identical neighborhood systems.
Domain Adaptation for Structured Regression
We propose an effective and efficient semi-supervised domain adaptation (SSDA) approach for addressing such more severe biases in the data.
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