Spline-based Transformers
RobotSculptor: Artist-Directed Robotic Sculpting of Clay
We present an interactive design system that allows users to create sculpting styles and fabricate clay models using a standard 6-axisrobot arm.
Deep Generative Video Compression
The usage of deep generative models for image compression has led to impressive performance gains over classical codecs while neural video compression is still in its infancy. Here, we propose an end-to-end, deep generative modeling approach to compress temporal sequences with a focus on video. Our approach builds upon variational autoencoder (VAE) models for sequential data and combines them with recent work on neural image compression.
JUNGLE: An Interactive Visual Platform for Collaborative Creation and Consumption of Nonlinear Transmedia Stories
JUNGLE is an interactive, visual platform for the collaborative manipulation and consumption of nonlinear transmedia stories.
Towards a Natural Motion Generator: a Pipeline to Control a Humanoid based on Motion Data
Light Field Video Synthesis Using Inexpensive Surveillance Camera Systems
We present a light field video synthesis technique that can achieve accurate reconstruction given a low-cost, widebaseline camera rig. Our system called, INDiuM, novelly integrates optical flow with methods for rectification, disparity estimation, and feature extraction, which we then feed to a neural network view synthesis solver with widebaseline capability. A new bi-directional warping approach resolves reprojection ambiguities that would result from either backward or forward warping only. The system and method enables the use of off-the-shelf surveillance camera hardware in a simplified and expedited capture workflow. A thorough analysis of the refinement process and resulting view synthesis accuracy over state of the art is provided.
Denoising Deep Monte Carlo Renderings
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels contain multiple color values, each for a different range of depths.
Story Version Control and Graphical Visualization for Collaborative Story Authoring
This paper presents a story version control and graphical visualization framework to enhance collaborative story authoring.
Method for Efficient CPU-GPU Streaming for Walkthrough of Full Motion Lightfield Video
In this paper, we propose a scalable method for streaming lightfield video, parameterized on viewer location and time, that efficiently handles RAM-to-GPU memory transfers of lightfield video in a compressed form, utilizing the GPU architecture for reduction of latency.
Noise Reduction on G-Buffers for Monte Carlo Filtering
We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometric buffers (G-buffers) such as texture, normal and depth images.
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