We present a practical and inexpensive method for creating physical objects that cast different color shadow images when illuminated by prescribed lighting configurations.
We present algorithms for constructing SHADOWPIX that allow up to four images to be embedded in a single surface. SHADOWPIX can produce a variety of unusual effects depending on the embedded images: moving the light can animate or relight the object in the image, or three colored lights may be used to produce a single colored image.
This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games.
In this paper, we expand the range of applications for content-aware weights to the multi-image setting and improve the quality of the recently proposed weights and the matching framework.
In this paper, we study observers' sensitivity to manipulations of overarm and underarm biological throwing animations.
We propose second-order Taylor expansion from cache points, which results in more accurate irradiance reconstruction.
Page 4 of 8