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Disney Research

Animation

FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion

In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices.

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Real-time Skeletal Skinning with Optimized Centers of Rotation

In this paper, we introduce a new direct skinning method that addresses this problem.

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Designing Animated Characters for Children of Different Ages

In order to examine the relationship between stylistic elements of animated characters and the target ages of their audiences, we performed a series of qualitative and quantitative studies.

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Real-Time Variable Rigidity Texture Mapping

In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.

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Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

In this paper, we present a novel approach to author vegetation cover of large natural scenes.

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Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth

In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved without sacrificing realism.

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PRECISION: Precomputing Environment Semantics for Contact-Rich Character Animation

This paper presents an automated approach for analyzing both motions and environments in order to represent the different ways in which an environment can afford a character to move.

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Line Drawing Video Stylization

We present a method to automatically convert videos and CG animations to stylized animated line-drawings.

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Smoothed Aggregation Multigrid for Cloth Simulation

This paper applies the algebraic multigrid method known as smoothed aggregation to cloth simulation.

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A Perceptual Control Space for Garment Simulation

We present a perceptual control space for simulation of cloth that works with any physical simulator, treating it as a black box.

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