FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion
In this article, we conduct a series of experiments to evaluate the distinctiveness and attractiveness of human motions (face and body) and voices.
Real-time Skeletal Skinning with Optimized Centers of Rotation
In this paper, we introduce a new direct skinning method that addresses this problem.
Designing Animated Characters for Children of Different Ages
In order to examine the relationship between stylistic elements of animated characters and the target ages of their audiences, we performed a series of qualitative and quantitative studies.
Real-Time Variable Rigidity Texture Mapping
In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth
In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved without sacrificing realism.
PRECISION: Precomputing Environment Semantics for Contact-Rich Character Animation
This paper presents an automated approach for analyzing both motions and environments in order to represent the different ways in which an environment can afford a character to move.
Line Drawing Video Stylization
We present a method to automatically convert videos and CG animations to stylized animated line-drawings.
Smoothed Aggregation Multigrid for Cloth Simulation
This paper applies the algebraic multigrid method known as smoothed aggregation to cloth simulation.
A Perceptual Control Space for Garment Simulation
We present a perceptual control space for simulation of cloth that works with any physical simulator, treating it as a black box.
Page 3 of 8