Vibration-Minimizing Motion Retargeting for Robotic Characters
Trajectory-based Probabilistic Policy Gradient for Learning Locomotion Behaviors
Incremental Acquisition and Reuse of Multimodal Affective Behaviors in a Conversational Agent
A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement
Set-In-Stone: Worst-Case Optimization of Structures Weak in Tension
Bend-It: Design and Fabrication of Kinetic Wire Characters
Appearance Capture and Modeling of Human Teeth
Practical Dynamic Facial Appearance Modeling and Acquisition
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone
PICA: Proactive Intelligent Conversational Agent for Interactive Narratives
AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image
Seamless Multi-Projection Revisited
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