Linux Light Bulbs: Enabling Internet Protocol Connectivity for Light Bulb Networks
This paper explores how the IP stack and other networking protocols can be hosted on Linux-based VLC devices.
Po2: Augmented Haptics for Interactive Gameplay
We introduce Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based gameplays.
Electric Field Coupling to Short Dipole Receivers in Cavity Mode Enabled Wireless Power Transfer
This work provides a method of wireless power transfer that uses the resonant modes of a metallic cavity to deliver power to a small dipole nearly anywhere within the structure.
Using Haptic Feedback to Enrich Story Listening for Young Children
We implemented a haptic vest that generates vibrotactile stimulation related to story content to augment story listening.
Intermanual Apparent Tactile Motion on Handheld Tablets
Here we explored intermanual apparent tactile motion—illusory movement between two hands—as a means to enrich such feedback.
FeelSleeve: Haptic Feedback to Enhance Early Reading
In this paper, we present FeelSleeve, an interface that allows children to feel story events in their hands while they are reading on a mobile device.
Using Consumer LED Light Bulbs for Low-Cost Visible Light Communication Systems
We describe a low-complexity smart LED light bulb prototype that is based on existing consumer light bulbs and hence can be replicated without effort.
A Fluid-Suspension Electromagnetically Driven Eye with Video Capability for Animatronic Applications
We have prototyped a compact, fluid-suspension, electromagnetically-rotated animatronic eye.
3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities
We explore 3D printing physical controls whose tactile response can be manipulated programmatically through pneumatic actuation.
Acoustruments: Passive, Acoustically-Driven Interactive Controls for Hand Held Devices
We introduce Acoustruments: low-cost, passive, and powerless mechanisms, made from plastic, that can bring rich, tangible functionality to handheld devices.
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