Visibility Silhouettes for Semi-Analytic Spherical Integration
We propose a semi-analytic solution to the problem where the spherical silhouette of the visibility is computed using a search over a 4D dual mesh of the scene. Once computed, we are able to semi-analytically integrate visibility-masked spherical functions along the visibility silhouette, instead of over the entire hemisphere.
Improving VIP Viewer Gaze Estimation and Engagement Using Adaptive Dynamic Anamorphosis
Anamorphosis for 2D displays can provide viewer centric perspective viewing, enabling 3D appearance, eye contact and engagement, by adapting dynamically in real time to a single moving viewer’s viewpoint, but at the cost of distorted viewing for other viewers. We present a method for constructing non-linear projections as a combination of anamorphic rendering of selective objects whilst reverting to normal perspective rendering of the rest of the scene. Our study defines a scene consisting of five characters, with one of these characters selectively rendered in anamorphic perspective.
IRIDiuM: Immersive Rendered Interactive Deep Media
We propose a solution for presenting movie quality graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion.
Augmented Creativity- Bridging the Real and Virtual Worlds to Enhance Creative Play
We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through AR interactivity.
Real-time Physics-based Motion Capture with Sparse Sensors
We propose a framework for motion capture using sparse multi-modal sensor sets, including data obtained from optical markers and inertial measurement units.
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
Surround Haptics: Sending Shivers Down Your Spine
Surround Haptics is a new tactile technology that uses a low-resolution grid of inexpensive vibrating actuators to generate high-resolution, continuous, moving tactile strokes on human skin [1]. The user would not feel the discrete tactile pulses and buzzes that are so common today, but rather a smooth tactile motion, akin to what we feel when someone drags a finger across our skin.
Multi-Spectral Material Classification in Landscape Scenes Using Commodity Hardware
We investigate the advantages of a stereo, multi-spectral acquisition system for material classi cation in ground-level landscape images.
Error Analysis of Estimators that Use Combinations of Stochastic Sampling Strategies for Direct Illumination
We present a theoretical analysis of error of many combinations of Monte Carlo estimators used in image synthesis.
Online View Sampling for Estimating Depth from Light Fields
We propose a simple analysis model for view sampling and an adaptive, online sampling algorithm tailored to light field depth reconstruction.
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