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Disney Research

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Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure

In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail.

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Saliency Filters: Contrast Based Filtering for Salient Region Detection

In this paper, we reconsider some of the design choices of previous methods and propose a conceptually clear and intuitive algorithm for contrast-based saliency estimation.

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Smart Scribbles for Sketch Segmentation

We present Smart Scribble, a new scribble-based interface for user-guided segmentation of digital sketchy drawings.

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BetweenIT: An Interactive Tool for Tight Inbetweening

We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps.

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Topology-Driven Vectorization of Line Drawings

We propose a vectorization algorithm specialized for clean line drawings that analyzes the drawing’s topology in order to overcome junction ambiguities.

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Interactive Design of Modular Tensegrity Characters

We present a computational design tool for creating physical characters using tensegrities — networks of rigid and elastic elements that are in static equilibrium.

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OverCoat: An Implicit Canvas for 3D Painting

We present a technique to generalize the 2D painting metaphor to 3D that allows the artist to treat the full 3D space as a canvas.

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Design and Fabrication of Materials with Desired Deformation Behavior

This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of base materials.

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Computing and Fabricating Multilayer Models

We present a method for automatically converting a digital 3D model into a multilayer model: a parallel stack of high-resolution 2D images embedded within a semi-transparent medium.

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Physical Reproduction of Materials with Specified Subsurface Scattering

We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scattering properties of a given set of base materials, determining their radial reflection and transmission profiles.

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