High-Speed Object Tracking Using an Asynchronous Temporal Contrast Sensor
In this paper, we approach this problem by asynchronously recording local contrast change at high speed, using a type of visual capture device called a Dynamic Vision Sensor (DVS).
StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback.
An Approximate Computing Technique for Reducing the Complexity of a Direct-Solver for Sparse Linear Systems in Real-Time Video Processing
This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver.
Computational Design of Rubber Balloons
This paper presents an automatic process for fabrication-oriented design of custom-shaped rubber balloons.
Frequency-Based Creation and Editing of Virtual Terrain
We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface.
Presence of Motion Blur Effect Does Not Improve Gaming Experience
In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra cost in computation, real-time performance, development time, etc.
The Shading Probe: Fast Appearance Acquisition for Mobile AR
We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices.
Content-Aware Texture Mapping on Deformable Surfaces
In this paper we introduce a real-time technique that reduces such distortions based on a distortion control (rigidity) map.
Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices
Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking.
Iterative Image Warping
We analyze the behavior of the iteration and describe two alternative algorithms designed to suit different performance requirements
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