Mole Madness: A Multi-Child, Fast-Paced, Speech-Controlled Game
We present Mole Madness, a side-scrolling computer game that is built to explore multi-child language use, turn-taking, engagement, and social interaction in a fast-paced speech-operated activity.
Playing Catch with Robots: Incorporating Social Gestures into Physical Interactions
This paper investigates the effects of adding gestures to a physical game between a human and a humanoid robot.
Autonomous Camera Systems: A Survey
In this work, we review autonomous camera systems developed over the past twenty years.
Tracking Sports Players with Context-Conditioned Motion Models
We introduce a set of Game Context Features extracted from noisy detections to describe the current state of the match, such as how the players are spatially distributed.
One Man Band: A Touch Screen Interface for Producing Multi-Camera Sports Broadcasts
In this paper, we present an unimodal interface concept that allows one person to cover live sporting action by controlling multiple cameras and and determining which view to broadcast.
Poselet Key-framing: A Model for Human Activity Recognition
In this paper, we develop a new model for recognizing human actions.
Domain Adaptation for Structured Regression
We propose an effective and efficient semi-supervised domain adaptation (SSDA) approach for addressing such more severe biases in the data.
Parameterizing Object Detectors in the Continuous Pose Space
In this paper, we propose a structured kernel machine approach to treat object detection and pose estimation jointly in a mutually beneficial way.
Nonparametric Clustering with Distance Dependent Hierarchies
We propose a hierarchical generalization of the ddCRP which clusters data within groups based on distances between data items, and couples clusters across groups via distances based on aggregate properties of these local clusters.
Action is in the Eye of the Beholder: Eye-gaze Driven Model for Spatio-Temporal Action Localization
We propose a new weakly-supervised structured learning approach for recognition and spatio-temporal localization of actions in video.
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