D-Tech Me: Fabricating 3D Figurines With Personalised Faces
Advances in 3D printing enable custom fabrication for a fraction of the traditional cost, opening new avenues for research and commercial enterprise. This talk presents a semi-automated system for fabricating figurines with faces that are personalized to the individual likeness of the customer.
Image-Based Reconstruction and Synthesis of Dense Foliage
This project presents a finer scale technique to demonstrate for the first time the processing of densely leafed foliage – computation of 3D structure, plus extraction of statistics for leaf shape and the configuration of neighboring leaves.
High-Quality Capture of Eyes
Even though the human eye is one of the central features of individual appearance, its shape has so far been mostly approximated in our community with gross simplifications. In this paper we demonstrate that there is a lot of individuality to every eye, a fact that common practices for 3D eye generation do not consider.
Rigid Stabilization of Facial Expressions
In this project, we develop the first automatic face stabilization method that achieves professional-quality results on large sets of facial expressions.
High-Quality Single-Shot Capture of Facial Geometry
This project develops a passive stereo system for capturing the 3D geometry of a face in a single-shot with standard light sources.
Coupled 3D Reconstruction of Sparse Facial Hair and Skin
We propose a passive, camera-based system that is robust against arbitrary motion since all data is acquired within the time period of a single exposure.
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