Appearance Capture and Modeling of Human Teeth
We present a system specifically designed for capturing the optical properties of live human teeth such that they can be realistically re-rendered in computer graphics.
Practical Dynamic Facial Appearance Modeling and Acquisition
We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high-resolution normal maps for a facial performance sequence.
An Empirical Rig for Jaw Animation
We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control.
User-Guided Lip Correction for Facial Performance Capture
We present a novel user-guided approach to correcting these common lip shape errors present in traditional capture systems.
State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications
We provide an in-depth overview of the underlying concepts of real-world image formation, and we discuss common assumptions and simplifications that make these algorithms practical.
From Faces to Outdoor Light Probes
This paper presents an approach to directly estimate an HDR light probe from a single LDR photograph, shot outdoors with a consumer camera, without specialized calibration targets or equipment.
Dual Sensor Filtering for Robust Tracking of Head-Mounted Displays
We present a low-cost solution for yaw drift in head-mounted display systems that performs better than current commercial solutions and provides a wide capture area for pose tracking.
Rapid One-Shot Acquisition of Dynamic VR Avatars
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape.
Editable Parametric Dense Foliage from 3D Capture
We believe our work is a step towards making captured data more accessible to artists for foliage modelling
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