- Visual Computing
An Approximate Computing Technique for Reducing the Complexity of a Direct-Solver for Sparse Linear Systems in Real-Time Video Processing
- Robotics
A Passively Safe and Gravity-Counterbalanced Anthropomorphic Robot Arm
- Robotics
Balancing in Dynamic, Unstable Environments without Direct Feedback of Environment Information
- Robotics
Universal Balancing Controller for Robust Lateral Stabilization of Bipedal Robots in Dynamic, Unstable Environments
- Visual Computing
Perceptual Evaluation of Motion Editing for Realistic Throwing Animations
- Visual Computing
The Effect of Speaking Rate on Audio and Visual Speech
- Machine Learning & Data Analytics
“How to Get an Open Shot”: Analyzing Team Movement in Basketball using Tracking Data
- Machine Learning & Data Analytics
Scalable Methods to Integrate Task Knowledge with the Three-Weight Algorithm for Hybrid Cognitive Processing via Optimization
- Visual Computing
“Win at Home and Draw Away”: Automatic Formation Analysis Highlighting the Differences in Home and Away Team Behaviors
- Machine Learning & Data Analytics
“How to Get an Open Shot”: Analyzing Team Movement in Basketball using Tracking Data
- Human Computer Interaction
3D Printed Interactive Speakers
- Materials & Fabrication
Printing Teddy Bears: A Technique for 3D Printing of Soft Interactive Objects
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