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research area

  • Robotics (98)
  • Video Processing (84)
  • Wireless Communication and Mobile Computing (84)
  • Machine Learning and Optimization (76)
  • Animation (70)
  • Computer Vision (54)
  • Human-Computer Interaction (46)
  • Rendering (46)
  • Materials Research (39)
  • Capture (35)
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main research area

  • Visual Computing (318)
  • Human Computer Interaction (159)
  • Machine Learning & Data Analytics (103)
  • Robotics (102)
  • Materials & Fabrication (39)
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  • Robotics

Task-based Limb Optimization for Legged Robots

  • October 11, 2016
  • Sehoon Ha
  • Stelian Coros (Carnegie Mellon University)
  • Alexander Alspach
  • Joohyung Kim
  • Katsu Yamane
  • IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2016
  • Visual Computing

An Event-Centric Approach to Authoring Stories in Crowds

  • October 10, 2016
  • Mubbasir Kapadia (Rutgers University)
  • Alexander Shoulson (Disney Research Zurich)
  • Cyril Steimer (Disney Research Zurich)
  • Samuel Oberholzer (Disney Research Zurich)
  • Bob Sumner
  • Markus Gross
  • Motion in Games 2016
  • Materials & Fabrication

Balancing 3D Models with Movable Masses

  • October 10, 2016
  • Romain Prévost
  • Moritz Bächer
  • Wojciech Jarosz (Dartmouth College)
  • Olga Sorkine-Hornung (ETH Zurich)
  • International Workshop on Vision Modeling and Visualization (VMV) 2016