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Disney Research

Visual Computing

Unmixing-Based Soft Color Segmentation for Image Manipulation

We present a new method for decomposing an image into a set of soft color segments that are analogous to color layers with alpha channels that have been commonly utilized in modern image manipulation software.

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Reversible Jump Metropolis Light Transport using Inverse Mappings

We investigate how to generalize this concept to non-invertible sampling techniques commonly found in practice, and introduce probabilistic inverses that extend our perturbation to cover most sampling methods found in light transport simulations.

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Noise Reduction on G-Buffers for Monte Carlo Filtering

We propose a novel pre-filtering method that reduces the noise introduced by depth-of-field and motion blur effects in geometric buffers (G-buffers) such as texture, normal and depth images.

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Multi-Spectral Material Classification in Landscape Scenes Using Commodity Hardware

We investigate the advantages of a stereo, multi-spectral acquisition system for material classi cation in ground-level landscape images.

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Influence of Animated Reality Mixing Techniques on User Experience

The work focuses on evaluating responses to a selection of synthesized camera oriented reality mixing techniques for AR, such as motion blur, defocus blur, latency and lighting responsiveness.

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Dual Sensor Filtering for Robust Tracking of Head-Mounted Displays

We present a low-cost solution for yaw drift in head-mounted display systems that performs better than current commercial solutions and provides a wide capture area for pose tracking.

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Rapid One-Shot Acquisition of Dynamic VR Avatars

We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape.

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IRIDiuM+: Deep Media Storytelling with Non-Linear Light Field Video

The interactive narrative guides guests through the immersive story with lighting and spatial audio design and integrates both walkable and air haptic actuators.

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Editable Parametric Dense Foliage from 3D Capture

We believe our work is a step towards making captured data more accessible to artists for foliage modelling

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Towards Edge-Aware Spatio-Temporal Filtering in Real-Time

We propose an efficient STEA filtering pipeline based on the recently proposed permeability filter (PF) which offers high quality and halo reduction capabilities.

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