Disney Research


We present immersive storytelling in VR enhanced with non-linear sequenced sound, touch and light. Our Deep Media (Rose 2012) aim is to allow for guests to physically enter rendered movies with novel non-linear storytelling capability. With the ability to change the outcome of the story through touch and physical movement, we enable the agency of guests to make choices with consequences in immersive movies. We extend, IRIDiuM (Koniaris et al. 2016, 2017) to allow branching streams of full-motion light eld video depending on user actions in real time. The interactive narrative guides guests through the immersive story with lighting and spatial audio design and integrates both walkable and air haptic actuators.

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