Analysis and VLSI Implementation of EWA Rendering for Real-Time HD Video Applications
Nonlinear image warping or image resampling is a necessary step in many current and upcoming video applications, such as video retargeting, stereoscopic 3-D mapping, and multiview synthesis.
Finite Element Image Warping
We introduce a single unifying framework for a wide range of content-aware image warping tasks using a finite element method (FEM).
Depth Image Based Compositing for Stereo 3D
We investigate new methods for compositing live action stereo 3D, given two stereo camera systems and a corresponding depth map.
Depth Estimation and Depth Enhancement by Diffusion of Depth Features
Current trends in video technology indicate a significant increase in spatial and temporal resolution of video data. Recently, a linear-runtime feature diffusion algorithm was presented which aims for fast and accurate processing of such high-resolution data.
Image Quality vs Rate Optimized Coding of Warps for View Synthesis in 3D Video Applications
In this paper, a method for efficient warp coding is presented. Coded warps are transmitted together with stereo or multi-view video to enable additional functionalities at the receiver-side through image-domain-warping, e.g. depth adaption for stereo displays or support of multi-view autostereoscopic Displays.
Extending SVC by Content-Adaptive Spatial Scalability
This paper provides details on a complete integration of Content adaptive Spatial Scalability (CASS) into the scalable video coding extension of H.264/AVC (SVC).
MADmax: A 1080p Stereo-to-Multiview Rendering ASIC in 65nm CMOS based on Image Domain Warping
In this paper, a video rendering ASIC for multiview automultiscopic displays using an image domain warping approach is presented.
Efficient Image Resampling for Multiview Displays
We present an evaluation of different resampling strategies for autostereoscopic multiview displays. In particular, we compare the computational efficiency, memory requirements, and image quality of different resampling algorithms with focus on real-time architectures.
Perceptually-Based Compensation of Light Pollution in Display Systems
This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting.
Rig-Space Physics
We present a method that brings the benefits of physics-based simulations to traditional animation pipelines. We formulate the equations of motions in the subspace of deformations defined by an animator’s rig.
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