Fabricating 3D Figurines With Personalised Faces

In contrast to existing systems that fabricate custom heads that are assembled to pre-fabricated plastic bodies, our system seamlessly integrates 3D facial data with a predefined figurine body into a unique and continuous object that is fabricated as a single piece.

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D-Tech Me: Fabricating 3D Figurines With Personalised Faces

Advances in 3D printing enable custom fabrication for a fraction of the traditional cost, opening new avenues for research and commercial enterprise. This talk presents a semi-automated system for fabricating figurines with faces that are personalized to the individual likeness of the customer.

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Theory and Analysis of Transient Rendering

We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media.

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A Framework for Transient Rendering

We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media.

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Subspace Clothing Simulation Using Adaptive Bases

We present a new approach to clothing simulation using low-dimensional linear subspaces with temporally adaptive bases. Our method exploits full-space simulation training data in order to construct a pool of low-dimensional bases distributed across pose space. For this purpose, we interpret the simulation data as offsets from a kinematic deformation model that captures the global shape of clothing due to body pose.

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